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RoyRockOn

28
Posts
2
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5
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A member registered Jul 18, 2022

Recent community posts

Victory!

This was a lot of fun. Fits the theme of the jam well. Fun challenge to try to place the party optimally. Simple drag and drop controls. Thank you for making a cool game.  

This is a fantastic jam game. I dig this kind of stealth action.  

This is hard. I think it scrolls just a bit too fast. Having to click back to the item in order to place another- I can't keep up. I like the art direction. Good work. 

A spin on tower defense that turns it into a neat little puzzle maze. I like it. Had lots of neat little features. Thank you for having the option to speed up time. Good work.

Lots of drama how my crew of bystanders was slowly diminished. Very tragic. I think the art assets were well chosen an put together. I think the connection to the theme of the jam is very strong. It  really feels like you are in the background of the action. It's an interesting perspective.   

This was a great little jam game. The art design excellent I like how deranged the dog is, and there are lots of expressive animations. Quite a few mechanics to put together in such a short time. I saw gun, dog, shotgun in a line, and a scatter shot. I managed to get a few perfect dodges- it was tough to time it though. All it needs a visual/audio indicator when you have to dodge and it would really sing. Great work :)

This was an excellent platforming challenge.  I felt I was just starting to grasp the controls when I finally got it. I wanted another level. Matt's sprite art is super cute. An excellent jam game.

I had fun with this little game. It's a simple and quick little platformer about hiding from security cameras.
The line art is quite appealing, and I enjoyed patrolling the museum and seeing all the weird art pieces in the background. I was a little surprised that the clock would stop on a dime when the control was released, I think maybe if it rolled just a bit it would feel more like a round object. That and the lack of SFX (I found the metronome, that was cool) are my two big criticisms. 
All that said, its a complete experience with a beginning, middle, and end +  some neato line art. That's pretty darn good for a jam game. Good work :) 

This was an excellent little precision-puzzle-platformer to play with my morning coffee. Very complete experience for a jam game. Thanks for making it :) 

You have a good sense of aesthetic. Keep making art :)

This is a tour de force. Ten whole levels- engaging puzzles, and the tenth stage made me feel clever.  Looks great, sounds great. Gem of a jam game. Bravo!  

Pretty cool first person platforming. The controls are tight- I did my 10K today XD. I see the dice that comes down at the checkpoints but I'm not really sure what it does. Good aesthetic I dig the neon.

I like it! Good vibes and atmosphere. Built around a  cool drink-pouring QTE. Neat game loop where you make cash to ensure your bar is properly stocked. It also works and is complete. I think there's a bug where the difficulty dice seem to always come up the same value. Honestly, outside the jam theme dice don't need to be involved at all. Good work! 

Not quite sure what's going on- but I'm guessing this is unfinished? It looks super intriguing and I want to know how it's intended to play, but I can't seem to interact with anything but the "roll" button. If i spam the button the dice jitter out in a way that's very satisfying though- so that's cool. 

I like it. Style reminds me of OG Gauntlet. The idea of having different weapons as dice with different pips is cool, good creative space to explore there. Props to the dev(s) for including a full tutorial level- that's a tough thing to do on a short deadline. 

Artist deserves major props, very pretty. Like the idea of a real-time boardgame where everyone is racing to roll dice in real time. There's creative space to be explored here. Unfortunately it's pretty unfinished- and so it goes with the jam game.  

Obviously unfinished, but I want to shoutout how smooth the procedural room generation is. That's tough stuff- especially to pull off on a deadline. I completely  explored the level 3 times and found no bugs, and radically different layouts. Good work.

I dig it. What a great jam game. It fits the theme and it works. Could use some QoL features like a reset level button(you can get irrecoverably stuck), and maybe some instruction along how to move (you have to push two arrow keys at once). Once you gork it, it's a good little puzzler to test your spatial awareness. Love the art direction reminds me of old NES puzzle games, and the SFX are satisfying and well chosen. Great work.  

I'm running a Nvidia MSI 1060 and this game eats all my GFX memory and then some. It looks pretty though. Basically it's pachinko with only one ball and an otherworldly mushroom vibe. I don't think it's properly finished as I can only fire one ball before having to restart. Connection to the jam theme could be stronger as well. A nice attempt- but pretty unfinished. Neat lighting and grass shaders though.   

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I think this is pretty neat. You roll dice and assign them between attack and defense to fight your way through waves of foes. You have good information about what's going to happen and as much time as you need to manipulate the board state to your advantage. There's a bunch of dice manipulation powers to help out- and they all work and give you cool options. It's not anywhere close to balanced, but it is a functioning jam game showcasing a cool concept. The MS paint style is charming enough and I dig the relaxing music loop. Neat stuff.  I just couldn't figure out what the "luck" stat was doing, if anything.

Seems like a neat idea for a turn based battle system, but I'm not sure it's working properly. The Unload option doesn't seem to do anything, how dice are spent is confusing,  and there isn't an end state (you run out of HP but nothing happens). Good attempt at a jam game but little unfinished I think. The 3d dice effects look great and the music absolutely slaps. So that's pretty cool.